Lizardmen are large, generally savage, humanoids covered in scales. Their mouths are lined with sharp teeth and they are equipped with powerful tails. They are generally some shade of green, although several tribes of lizardmen appear differently colored. They are generally savage, aggressive, and as a whole nomadic. They are also generally cannibalistic, eating members of both their own species and other civilized species. The majority of lizardmen in Athrandro Kan are either captives from various battles, or lizardmen who defy the stereotype and wish to become more “civilized.” Of course, once a lizardman enters the city, they usually wish to leave immediately. However, this is impossible, as their tribe has almost always already left the area.

Lizardman characters include: Drakot, S’rathaad, and Mat’rathar.


Mechanical Information
Ability Scores: +2 to Strength; +2 to Dexterity
Size: Medium
Speed: 6 squares (30 feet)
Vision: Low-light
Languages: Common, Slytongue
Skill Bonus: +2 to Athletics; +2 to Intimidate
Lizardman Resilience: The first time you are bloodied during an encounter, you gain 5 temporary hit points. At level 11, you gain 10 temporary hit points. At level 21, you gain 15 temporary hit points.
Ferocious Charge: You gain a +2 bonus to speed when charging.
Vicious Bite: Once per encounter as a minor action, you can use the Vicious Bite encounter power.
Rations Needed per Day: 5 rations

Vicious Bite
Encounter Power
You open your mouth and tear at your foe with sharp, deadly teeth.
Minor Action
Attack: Str or Dex vs AC
Hit: 1d8+Str or Dex modifier damage.


Anger Unleashed
Prerequisite: Lizardman
Benefit: The first time you are bloodied during an encounter, you gain a +2 bonus to attack rolls until the end of your next turn.

Savage Bite
Prerequisite: Lizardman
Benefit: When you use your Vicious Bite racial power, the enemy you hit also takes a -1 penalty to all defenses until the end of your next turn.

Thirst for Battle
Prerequisite: Lizardman
Benefit: You gain a +3 feat bonus to initiative and your number of healing surges increases by one.

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